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BALANCE DRUID

Threat Medium · How to fight them

Kick

Kick Cyclone first. If Cyclone is down, step out of Solar Beam or kick the channel. Do not spend the kick on Wrath.

Watch for

Cyclone on a partner plus Solar Beam on your healer is the go. Celestial Alignment overlapping that clone is the kill. Starfall punishes the clump you made for a stun.

Defensives

Do not dump caster cooldowns into Bear Form — wait the shift or swap. Keep chip through Barkskin. Ironbark is an external on an ally; swap off that target.

CC

Cyclone on a DPS loses the round if it lands — do not trinket it, play the 2v2. Solar Beam silences whoever stands in it. Roots and Ursol's Vortex hold you for Starsurge.

Kill window

Go after Cyclone is down and they are not in Bear Form. Best if they already spent Celestial Alignment and Barkskin.

Biggest mistake

Kicking Wrath instead of Cyclone, or trinketing Cyclone instead of playing the remaining 2v2.

Between rounds. Full guide · Spec page