Kick
Kick Hex first — bait Grounding Totem with a cheap spell before the interrupt. If Hex is down, kick Lightning Lasso. Do not spend the kick on Lava Burst.
Watch for
Stormkeeper overlapping a successful Hex is the kill. Lightning Lasso on you while a partner is hexed is the lock. Thunderstorm at a platform edge is how melee die.
Defensives
Stop the go or swap through Astral Shift — they can still Hex and Lasso. Earth Elemental is a health bump, not an immunity — keep chip. Root them out of Ghost Wolf.
CC
Hex on a DPS loses the round if it lands — curse-dispel it, do not trinket. Capacitor Totem stuns the clump as Stormkeeper starts. Thunderstorm knocks you off platforms.
Kill window
Go after they have spent Stormkeeper and Astral Shift is down. Best if Grounding Totem is already used and they are in caster form.
Biggest mistake
Casting your first CC into Grounding Totem, or kicking Lava Burst while Hex is on a teammate.
Between rounds. Full guide · Spec page