Kick
Interrupt Aimed Shot during Trueshot or after Scatter Shot. Otherwise kick their healer. Do not spend the interrupt on Rapid Fire, and do not hard-cast in Counter Shot range.
Watch for
Scatter Shot into Aimed Shot on whoever is left is the kill. Trueshot plus Aimed Shot is the kill. Freezing Trap sits at your feet the moment you trinket.
Defensives
Sit when Aspect of the Turtle is up — they finish Aimed Shot in it. Survival of the Fittest is a reduction; keep chip unless Trueshot is up. Do not recast into Feign Death.
CC
Scatter Shot sets up Aimed Shot — already be moving. After you trinket, step out of Freezing Trap; do not trinket Binding Shot, it roots you for Rapid Fire.
Kill window
Go after Aspect of the Turtle is used and they already spent Trueshot. A kicked Aimed Shot or a missed Scatter Shot is the window — they have no follow.
Biggest mistake
Standing still in Freezing Trap after you trinket Scatter Shot, or interrupting Rapid Fire while Aimed Shot is in the air.
Between rounds. Full guide · Spec page