How to fight Hunter
Beat Marksmanship Hunter
What they want to do
Scatter Shot or Freezing Trap a peeler, then Aimed Shot during Trueshot. They win Solo Shuffle if you stand still after a trinket and eat the Aimed Shot.
Main danger
Aimed Shot after Scatter Shot or Freezing Trap. Threat is Low this patch, but kicking Rapid Fire while Trueshot is up still loses a DPS to Aimed Shot.
Interrupt priority
1 Aimed Shot
The one hunter cast that kills. Kick it during Trueshot or after Scatter Shot. Line it or already be in a wall if you cannot kick.
2 Their healer
Default interrupt when Aimed Shot is not in the air. Do not spend it on Rapid Fire if the healer is free.
1 Your casts in Counter Shot range
They lock you out while lining up Aimed Shot. Step out or instant; do not hard-cast during Trueshot.
Watch for
- Scatter Shot into Aimed Shot on whoever is left — that is the kill. Already be moving; kick Aimed Shot.
- Trueshot overlapping Aimed Shot is the kill. Wall before the Aimed Shot, not after.
- Freezing Trap at your feet the moment you trinket. Take a step as you press it.
- Binding Shot plus Rapid Fire to force a wall before Aimed Shot. Do not trinket the root.
Offensive cooldowns
- Trueshot. Their kill window. Aimed Shot actually kills during this. Line it or already be in a defensive.
- Aimed Shot. The execute. Kick, line, or eat it in a wall. After Scatter Shot this comes out faster than a hard Aimed Shot in the open.
- Rapid Fire. Channel. Stun, line, or sit. They use it to blow your wall before Aimed Shot. Do not spend your interrupt on this channel.
- Bursting Shot. Knock and disorient peel. Do not stand in melee range of a Marksmanship hunter unless you have to.
Defensive cooldowns
- Aspect of the Turtle. Full immunity. Sit. They Turtle to finish an Aimed Shot, not just to live. Do not dump into it.
- Survival of the Fittest. Damage reduction. Keep chip pressure unless Trueshot is also up.
- Feign Death. Drops targeting. Do not recast — Freezing Trap or Scatter Shot is the follow.
- Exhilaration. Self heal. Keep going unless Aspect of the Turtle is also up.
- Roar of Sacrifice. Pet external on a partner. Swap or wait the duration.
Crowd control
- Scatter Shot
- Freezing Trap
- Binding Shot
- Intimidation
- Concussive Shot
Dispels
- Look at your feet before you trinket Scatter Shot or Binding Shot — Freezing Trap is the second crowd control.
- Do not trinket Binding Shot. It roots you for Rapid Fire and Aimed Shot. Trinket Scatter Shot only if you can step immediately.
Mobility
Disengage, Bursting Shot, Aspect of the Cheetah. They want 30-plus yards for Aimed Shot. Close the gap or force a pillar; do not stand in the open at max range.
Kill windows
- Aspect of the Turtle is down after they spent Trueshot
- After a missed Scatter Shot or a kicked Aimed Shot
- When they Disengage into a corner with no Feign Death
When to run
Trueshot is up, you have no kick, and Scatter Shot is available. Line Aimed Shot. Do not stand still after a trinket — Freezing Trap is at your feet.
When to attack
After Aspect of the Turtle. When Trueshot is down. After you kicked Aimed Shot and they have no Scatter Shot.
Common tricks
- Scatter Shot the peeler, Aimed Shot the stunned target — your interrupt is late if you watch the hunter instead of the crowd control.
- The Freezing Trap after your trinket is the round. Take one step the moment you press it.
- They Feign Death to drop your pet or your damage-over-time effects, then Aimed Shot as you recast. Re-apply after you see the trap.
Common mistakes against them
- Standing still in Freezing Trap after you trinket Scatter Shot.
- Interrupting Rapid Fire while Aimed Shot is in the air.
- Hard-casting in Counter Shot range during Trueshot.
- Dumping a go into Aspect of the Turtle.
30 second cheat sheet
- kick
- Interrupt Aimed Shot during Trueshot or after Scatter Shot. Otherwise kick their healer. Do not spend the interrupt on Rapid Fire, and do not hard-cast in Counter Shot range.
- watchFor
- Scatter Shot into Aimed Shot on whoever is left is the kill. Trueshot plus Aimed Shot is the kill. Freezing Trap sits at your feet the moment you trinket.
- defensives
- Sit when Aspect of the Turtle is up — they finish Aimed Shot in it. Survival of the Fittest is a reduction; keep chip unless Trueshot is up. Do not recast into Feign Death.
- cc
- Scatter Shot sets up Aimed Shot — already be moving. After you trinket, step out of Freezing Trap; do not trinket Binding Shot, it roots you for Rapid Fire.
- killWindow
- Go after Aspect of the Turtle is used and they already spent Trueshot. A kicked Aimed Shot or a missed Scatter Shot is the window — they have no follow.
- biggestMistake
- Standing still in Freezing Trap after you trinket Scatter Shot, or interrupting Rapid Fire while Aimed Shot is in the air.