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RESTORATION DRUID

Threat High · How to fight them

Kick

Interrupt Cyclone first every time. Convoke the Spirits and Tranquility are second. Never spend your kick on Swiftmend while a Cyclone is being cast.

Watch for

Cyclone on the extra DPS as you press cooldowns turns the round into a 2v2. Ironbark overlapping Bear Form eats your first go. Entangling Roots or Ursol's Vortex plant the kill.

Defensives

Stop the dump into Ironbark — swap or wait. Do not spend caster cooldowns into Bear Form. Barkskin is a short reduction; keep chip unless they are also in bear.

CC

Cyclone is not dispellable — do not trinket it. Entangling Roots and Ursol's Vortex plant you for the clone. Mighty Bash is the stun; Hibernate only works on beasts and dragonkin.

Kill window

Go after Ironbark is down and they are not in Bear Form. A Cyclone they spent on the wrong target is the window. Catch them in caster form without Barkskin.

Biggest mistake

Trinketing Cyclone on your partner, or interrupting Swiftmend while Cyclone is still being cast.

Between rounds. Full guide · Spec page