Kick
Interrupt Hex first, even through Spirit Walker's Grace. Healing Surge and Healing Wave only when Hex is down. Do not kick Chain Heal over Hex — kill Healing Tide Totem instead.
Watch for
Grounding Totem eats your first crowd control. Spirit Link Totem as your stun lands makes the go look like chip. Smash Healing Tide Totem next, or the round resets.
Defensives
Stop or swap into Spirit Link Totem. Bait Grounding Totem with a cheap instant, then the real crowd control. Bleed Earthen Wall Totem; smash Healing Tide Totem.
CC
Hex is a curse — curse-dispel it; do not trinket Hex for Capacitor Totem. Capacitor Totem stuns at your healer's feet as you trinket. Thunderstorm knocks melee off the shaman.
Kill window
Go when Spirit Link Totem and Grounding Totem are both down and they are not sitting on Earthen Wall Totem. After Healing Tide Totem is dead and Astral Shift is already spent.
Biggest mistake
Casting your first crowd control into Grounding Totem, or dumping a full stun go into Spirit Link Totem.
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