Kick
Do not interrupt the Windwalker. Kick their healer. They barely cast — save your interrupt unless a channeled ability is actually in the air.
Watch for
Touch of Karma before your go reflects the dump back at you. Leg Sweep into Storm, Earth, and Fire is the kill. Touch of Death executes at 15% — wall before that.
Defensives
Stop hitting Touch of Karma or you kill yourself — stun them instead. Fortifying Brew is a big DR; keep chip, do not dump. Casters sit or swap Diffuse Magic. Chip Dampen Harm.
CC
Leg Sweep is the stun that starts Storm, Earth, and Fire. Paralysis on your healer is magic — kick or dispel it. Ring of Peace knocks you off the target — walk back in.
Kill window
Go when Touch of Karma and Fortifying Brew are both down. After they miss Leg Sweep, or after they press Touch of Karma too early and you can go again.
Biggest mistake
Dumping your offensive cooldowns into Touch of Karma, then dying to the reflect while they Leg Sweep your healer.
Between rounds. Full guide · Spec page